 /*******************************************************************************
  * Copyright (c) 2000, 2006 IBM Corporation and others.
  * All rights reserved. This program and the accompanying materials
  * are made available under the terms of the Eclipse Public License v1.0
  * which accompanies this distribution, and is available at
  * http://www.eclipse.org/legal/epl-v10.html
  *
  * Contributors:
  * IBM Corporation - initial API and implementation
  *******************************************************************************/
 package org.eclipse.ui.internal.texteditor;

 import org.eclipse.core.runtime.Assert;

 import org.eclipse.jface.text.Position;

 import org.eclipse.ui.IEditorInput;

 /**
  * Data structure representing an edit position.
  *
  * @since 2.1
  */
 public final class EditPosition {

     /** The editor input */
     private final IEditorInput fEditorInput;
     /** The editor ID */
     private final String fEditorId;
     /** The position */
     private final Position fPosition;

     /**
      * Creates a new edit position.
      * @param editorInput the editor input
      * @param editorId the editor ID
      * @param pos the position
      */
     public EditPosition(IEditorInput editorInput, String editorId, Position pos) {
         Assert.isNotNull(editorInput);
         Assert.isNotNull(editorId);
         fEditorId= editorId;
         fEditorInput= editorInput;
         fPosition= pos;
     }

     /**
      * Returns the editor input for this edit position.
      *
      * @return the editor input of this edit position
      */
     IEditorInput getEditorInput() {
         return fEditorInput;
     }

     /**
      * Returns the editor id for this edit position.
      *
      * @return the editor input of this edit position
      */
     String getEditorId() {
         return fEditorId;
     }

     /**
      * Returns the position.
      *
      * @return the position
      */
     Position getPosition() {
         return fPosition;
     }
 }

